![]() ![]() Obviously a lot of different technologies are coming together here, with rFactor 2, KartKraft and the first NASCAR game, the latter two using Unreal Engine but in a different way. In terms of content, it’s too early to say how this will turn out. So in the end, every licence negotiation is different, and any track might end up in only a few games. In reality though, that typically is also more expensive and in some cases, like BTCC, specific layouts of certain tracks are included in the BTCC licence. Licensing content is something that in general, we would like to do for all games in the MSG portfolio. These are two separate questions, really. Is there any way, with how the licensing and track creation is done, to have those tracks that appear in other MSG titles such as NASCAR Ignition, Ind圜ar, WEC and BTCC added in to rF2? burgesjl I don’t think that will happen soon as it would need some code changes just for this track, so other more important stuff tends to get prioritized. We might need to tweak the way we scale the track in this case.įinally, speaking of the Nürburgring, is there an update planned for the 24-hour version that allows you to cut the last corner and start the timer in qualifying? As in reality. I am not sure, but this too sounds like a bug that needs to be reported. It was a bug with the overlay with the Nürburgring, it displays the whole map and if it’s the GP, the track map is very small, has this been fixed? Julien Lemoine It needs better balancing (physics and graphics). The short answer is yes, probably as part of a more generic “wet weather overhaul”. So you might have found a bug or something else might have been going on.Īs Alex had confirmed, there is a real problem with the rain, 20% of rain rate corresponds to a borderline storm, are there any plans to adjust this? To allow our dear Jimmi to offer us more races in the rain. It’s hard for me to comment on this beyond saying that obviously the track should behave the same in both. From 1, do you have the answer why? And finally, wouldn’t it be a good idea to provide a guide for this? Julien Lemoine One of my friends wanted to modify the track limits in dev mode, which works perfectly, but at the time of the switch to “prod” if I may say so, the track limits were 100x more severe than in dev mode. For Le Mans and the Nordschleife this would certainly make sense though. Beyond that this currently has not been implemented though. The weather system allows for “local” weather in a few different areas of a large track. Is it possible for rF2 to simulate the fact that it’s raining on one side and not on the other, as it often happens at Nürburgring or Le Mans? Julien Lemoine If we had to redo these, we would probably do them from scratch. The same, to a lesser extent, goes for Bathurst. Montreal is so old that we did not ever “port” it over and left it in the ISI workshop. Why don’t those originally listed by ISI, such as Montreal and Bathurst, appear on the web? Diego Barjollo I know he’s shown some interest to do so in the past, but I cannot see nor influence his timeline. That really is a question only Renato can answer. On the same topic, how about the Reiza tracks, will they get updated, and do you know for when is that scheduled? Diego Barjollo I know that KartSim is continuously improving their content, so I’m hopeful we will see more of those improved over time too. Obviously there are also a bunch of tracks on there by partners (Reiza Studios and KartSim) so for those the answer depends on their priorities and timeline. Therefore it is unlikely that we will get to all of them soon. Upgrading some of our older tracks is something we typically do in between bigger track projects when the team has time to do so. That’s a big job and one we have not committed too yet.ĭo you have plans to implement the graphic improvements of PBR in all the circuits listed on the web or just some of them? Diego Barjollo What is important for us is that we stay true to our dynamic weather, so we can’t just pick something that looks good, we also need something we can control and change based on (real or scripted) weather. Horizon Zero Dawn comes to mind, and Guerilla Games have presented on the technology in the past at SigGraph2015 for example. We know there’s better (but also, in terms of rendering, more expensive) technology out there. I’ll go first with the track specific questions: What is with those clouds? davehenrieĪre they not fluffy enough for you? □ We did a few upgrades to them over the years, but mostly fairly minor stuff. ![]()
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